Thursday 24 May 2012

Logbook dump cont.


Installment 2 of onlineification of logbook.


21/4/12

Been working mostly on revamping the storyboard this week. I’m basically redrawing everything with layers in PS so that it serves as a layout, and with more specific poses. I haven’t gotten very far, because I was trying out a different shading style with a couple of them (killing 4 birds with one stone).




Also because I suck at perspective, I have been using a basic model of the room in Maya as a perspective reference. So I chuck all my cameras in there and wala! Camera map. Anyway, these two are basically the same set up, except the bottom one has an arbitrary paint texture chucked over it. I like the look, but I wonder if it isn’t too dirty for a hospital (still no one gets the hospital/sick boy bit). The top one is actually quite aesthetically pleasing, and my sister suggested I just leave it black, white and red, which is tempting, I admit, since I was having so many problems with colour. But it is so cliché!

Something I will have to consider for that though, is the outside/window shots. They won’t work in black and white. Or, I could have very desaturated colour instead, so that there isn’t so much jarring.

^paint texture chucked on it.


I have a composer now! My friend, Nick Kazantzis, who is very skilled and talented. His main instrument is piano, but he can work outside of that with the right program, so I will introduce him to Pro Tools. He also suggested a vocal overlay of children singing, which made me very happy because that is what I was considering as well. We will be corresponding regularly to work together on developing the music, as I have a bit of an indecisive-control-freak syndrome.

Finally found somebody who understood he died! Except he doesn’t understand why he died… I am at wits end at how to make the hospital look more like a hospital save filling it with sick people, which I will not do. I can’t give him eye bags if I’m colouring flat, and I can make his skin white/grey, but that too may be too subtle. I think the only other thing is to just ramp up the unworldly feel so the audience stops thinking too much in the realm of logic and is open to more possibilities, and the ominous/dark/sickly, just to nudge them more in that direction, even if they don’t explicitly see that it is a hospital. That would be what I would optimally aim for anyway, only I doubt I am skilled enough to pull it off therefore run a great risk of failing it altogether. I am not willing to go that explicit however.

On the animation front, I am unable to obtain a three round hole pegbar. I swear, the only place I can source them on the internet has a $50 shipping fee, which I am unwilling to pay for a $5 pegbar. Because that is simply ridiculous. The store suggested I buy in bulk and sell to pay for the shipping cost, but frankly, there are not that many people interested in traditional animation that I know of around here. Animation equipment is simply
ridiculous.

Storyboard/animatic deadline for this week. Concept art (which I have given up on) and colour script next week.
NTS: Print off some X-sheets and character designs so that I can have them on hand.




22/4/12

Quick update, going to try make my own pegbars cheapo method. There were a number of tutorials to be found on the web, of course, including some interesting ones involving punched binder rulers. Those aren’t that easy to source however, ingenious as it is, so I might try one of the other more cheapo methods, wrapping ballpoint refills in masking tape and gluing them to rulers: http://www.telugucartoon.com/tutorials/2D-Animation-PegBar.php
Worth a shot.

I might also mention here how I found a wonderful digital drawing option in Wacom Pen-abled tablet PC’s. Motion Computing’s LE 1600 in particular caught my eye. You can get them refurbished for less than $200, and according to the reviews, it is pretty much like a portable Cintiq. It’s made for field work type stuff which makes it sturdier and more practical than commercial products, though it’s a way old model, so it isn’t all that powerful, plus has a short battery life. Using it for animation isn’t that ideal, therefore, and apparently Photoshop doesn’t work that good on tablet computers anyway. But for digital sketching, hell it deserves a mention.

Plus, tested scanning and colouring. Sketched a random shot in blue pencil, then went over it in felt tip pen. If it worked I was going to purchase some Col-Erase pencils. Here is the method I found to get rid of the blue and colour in quickly in Photoshop.

1. Chuck on a Black & White adjustment layer and pull blue/cyan/everything to white.
2. Chuck on a Levels adjustment layer and eliminate the grey bits.
4. Set outline layer on Multiply.
3. Magic Wand relevant areas and Paint Bucket on a separate layer (coz I like layers).
4. Duplicate outline layer.
5. Apply 2.0/whatever Gaussian Blur to duplicate outline.

The last bit I added in because it looks pretty. I also realise I have been pretty slack in my look development (ok I had ongoing awareness of this), and have not factored in the style into the character design like I should have. However, I think that this linear development is working the best for me as a one man team right now because then I am not bogged down trying to perfect the look whilst leaving not enough time for pose testing, say.



^From left to right: normal, slightly blurred outline, outline with Gaussian Blur of 10, outer edges masked out (I got this one from the Hybrid Animation book).

^From left to right: colour concept after reading random colour theory tutorials, colour concept after reading tutorials and applying my own judgement.



I still give up on colour though.



25/4/12

Contrast tones to create an illusion of depth.

I made a peg bar.

Attempt 1:
Cardboard ruler + straw + chopstick + masking tape + PVA glue = flop

Attempt 2:
Metal and cork ruler + fluted dowel + masking tape + PVA glue = promising so far

Moreover I’ve narrowed one peg to give the illusion of stress relief!

Animated pieces of string as timing tests.

Got a reply from Hunter about my story. He doesn’t get it either. He recommends tarot cards. I tried chucking some wispy nurses in the room but it wasn’t working. I think I will keep it as is until he replies again but I don’t know what else to do.

^Look! I got some lovely styles by getting rid of the outline. I’m a big fan of the look, but practicality-wise, it does mean it does become difficult in cases to define body parts overlapping.






26/4/12

I broke my cork pegbar.
But I bought wooden rulers.


The more amazingly inspiring books by Disney animators I read, the more I feel my characters become more ‘Disney’. I think I probably should have stuck with my original character design. Well too late for that now. The art direction will never be excellent but I can do what I can to make the animation shine.

Drawn To Life by Walt Stanchfield.


29/4/12

At some point in the week I tried testing out Maya for falling leaves/cards special effects. There were a couple of tutorials on the net, most of them involving nCloth. The results weren’t entirely bad, and it was fun playing with values and all, but Steve was right, dynamics are hairy. I don’t want to spend more time on this bit than I have to, so I am considering either just doing a rough set up and rotoscoping it for the rotation and path, or just doing it by hand like everything else. I am more worried about the cards though, because of the card designs.

I have finished a rough tonal script (is that what you call it?) and am procrastinating adding colour to it. Yes I am scared of touching colour now. I think having colour would be best though, if only to avoid the old black and white and red thing.

Scouting for children to tickle I mean record for the laughing and other related child sounds, but it is proving difficult. The closest option I have at the moment is an 8yr old girl, but according to my friend you can tell the difference between boy voices and girl voices even at that age. I could try recording mine and adjusting the pitch, but I am convinced it will just turn out chipmunk. This is problematic because I need the sound to animate to in that section.


7/5/12

Apparently I need to look and feel less and animate more. This involves a change to my schedule hmm.


8/5/12

NTS: Layout 3.03 needs perspective work. 
Meeting with Nick on Friday; must remember to bring rechargeable laptop.

I showed the animatic to yet another friend, who, as per usual, did not get it. Despite Susan’s assurances, I know the storytelling is extremely murky, yet I think it is too late to change it by now anyway.

I don’t think I have mentioned- my head has come out of the kiln! That is to say, I attempted a head maquette or whatever of Jacque to help with angle and design consistency a couple of weeks ago. I was pretty sure I had done it wrong and it had exploded, but it seems not!

^I am not so bold as to attempt the body as well, unfortunately.


17/5/12

Attempted a straight run of animating a scene. Didn’t work out quite like that unfortunately; I spent the morning instead cutting up my storyboard and sticking it on the wall like I was meant to do ages ago.


I tried to break up the scenes so similar scenes were together, or the hardest scenes were apart. For example, all the scenes involving cards are at the end so I can worry about the props when I have more confidence. I think that, most likely I won’t even go in the order I have described, since there are a few scenes I can’t do outright, like the laughing, until I have the sound down, and a couple where I have not fully described the perspective as of yet, nevertheless.

Even after I was done with that I was still distracted until night, so instead I animated the scene over a few days. I arbitrarily chose scene 1 shot 6, which coincidentally involved a head turn. After printing out the background layout, I made sure to time everything out before animating. Overall, I think it took an equivalent of a day (6-8hrs) with cleanup. I’m rather worried I strayed off model a lot of the time… but it’s not bad for an early attempt. I had to retime the head turn in MonkeyJam to make it shorter, and it’s really very poppy, but the movement is fast enough in this case that I can forgive it.

Also this week, I met up with my composer, Nick (he was sick last week). I believe we got a bit done, as we managed to figure out a sort of structure between us in the couple of hours we had with the animatic and a piano. He had created a nice theme to repeat throughout. I still think the music is coming on a bit strong (partly due to his virtuosic tendencies), but we can always tone down later, and involve other sounds into the discussion. We will probably keep the main music piano, as Nick is, after all, a pianist.

Music:
-a few notes of the theme as an intro
-silence/pressure (first peak)
-music come in as Jacque watches Death laugh
-then more fast paced (no runs please)
-slow down for contemplating
-keep transitions subtle
-introduce vocals
-sustain tempo and vocals
-vocals fall and rise
-ominous/that chromatic thing (pre-card playing)
-repetitive build up, higher, faster (card playing)
-silence after slap
-come in slowly and subtly as Jacque looks at Death
-credits: go crazy


Logbook dump

NB: At the last minute I realised my computer was unable to convert my logbook file to PDF, or any other sensible file type due to its inane size, so I'm dumping it all on here.


10/3/12

We are now at the end of week 2 of the semester so I thought I’d better start my logbook.
I am decided that for my year long project I would do a short animation, and had pretty much settled on an idea from the holidays. Nevertheless we were meant to do a brain dump and put down EVERYTHING; so I did.


The main problem at this stage is whether to do it in 3D, or traditional hand drawn animation. My main (long term) interest lies in 2D, except I think that most job opportunities lie in 3D, and that the work developed over this year should be towards getting a job. But since there are no other courses in traditional animation I can take at COFA, I think this would be a good opportunity to learn, and learn from someone with a background in it: Susan. Then I can present myself as a general animator sort of person I guess. I think I’m decent at modelling and texturing, and would like to develop more techy Maya skills, just because I feel I should take advantage of my computer science background, but they’re not fields I would like to specialise in, so I guess it’s not priority. My next preference in regards to employment is being a concept artist/illustrator. But I think my skills are not up to scratch at this stage, and since I have another year to go at COFA (switched degrees from combined with Computer Science but still have compulsory 1st and 2nd year subjects to catch up on) I can work on that next year.

So I’m basically brain dumping all over again in words, but then, I have been mulling over a story idea all holidays, so it’s no longer a fresh sort of thing a mind map is prefect for.

Proposed Narrative:
A little boy is alone in a hall full of beds, dejectedly building a card castle. He goes to the window and watches the world for a bit. He wishes he could join them or that they could join him, but here there is only him. Sighing deeply he turns around.
   And finds himself nose to nose with another boy where there was no one before. Yelping, he pushes the other kid over, partly out of some self defence instinct. The other boy tumbles over with a small oomph, rubs his head, then looks up and gave him a shy smile. 
   Despite himself, the boy grins back. It was such a long time since he was with another kid his own age, other thoughts of how familiar the other boy seemed dwindles quietly away. Thoughts of how when he stepped into the light, it was like looking into a mirror. They are forgotten as the other child suddenly engages him in a game of tag. The cheating rascal! And they are off, racing down the hallway, beds lining the wall like soldiers to evade, tall, narrow, windows blinding their path with the intermittent glare of the setting sun. 
   They play together for a long time, laughter ringing off the high ceilings, while outside the wind whips the leaves into a flurry of red and gold, like cards scattering in a flourish from a magician’s hands; or was that the other way around? At that moment his friend tags him and dashes around a bed. Breathlessly, the boy hurls himself after him, only to stop short as his vision is filled with a devilish grin and his own faded deck- when had he swiped it?- and a yank as he is pulled towards the window seat where the light streams in fading purple. 
   His face close and earnest, the other boy deftly shuffles and cuts the deck into two neat piles. Sifting through one, he pulls out a card and holds it up meaningfully.
   A jack of diamonds. He wanted to play slapjack! The boy lights up inwardly- he was a pro at this! Grabbing the jack, he reshuffles the deck, placing the piles on either side, and slaps down the first card.
   Card after card: ace, four, ten, ten, queen- his world is falling cards and falling light and the walls close in upon themselves as his fingers lift up off a little black J…
   Slap!
   There is a stillness in the air. The boy stares at his hand and hesitantly pulls it off his friend’s. A black jack. A little red headed black jack…
   He feels a pair of eyes staring into his soul. 
   And a sudden warm embrace that exploded into the brilliant white sky.
   And somewhere, on the other side of consciousness, a little card castle collapses.

^Way too long and detailed and ambitious maybe (I got carried away after a while), but I want to properly record the nuances and mood of the story. This version at any rate. And then I can cut down. The falling cards and card walls were a latter fanciful idea and not really necessary anyway. If I decide to do 3D, I might cut down the entire middle section even. 

I have also had a little thought about the stylistic look of the animation. Having recently been exploring the SOTW (Short of the Week) site, I have been, well, intimidated, but inspired by the look and feel of animations such as “Blik” and “Backwater Gospel”. In fact it I’m aiming for a feel that is sort of a combination of the two.

Early thoughts anyway.


15/3/12

Completely decided to do this as a 2D animation, so will probably switch to Susan’s class. On a slightly related note, I borrowed a few books on animation, and found one about combining 2D and 3D assets. The more I read the more interested/fascinated I became; I had no idea so many 2D animation films had so many seamlessly integrated 3D elements in them. This hybrid animations opens up a lot of possibilities in my mind, because I am fundamentally impartial to the hand drawn aesthetic, but I don’t have amazing draftsmanship. Anyway, it’s a bit of a side note, because I don’t really want to do it here, aside from maybe environment or EFX but it’s probably too complicated, and sensible to cut out, therefore.

But yes, I have not yet had a consultation with a tutor yet, so I am really apprehensive about deciding on anything, but I should start scheduling.

Stuff to do (that I am sure of right now):
-story development
-character bibles
-look development
-colour script
-script breakdown
-storyboard
-2D animatic
-preliminary sound design
-look frames/R&D

^Perhaps not in that exact order, but I more or less have to get it all done by this semester. I have 9 weeks…

Oh yeah and some inspirations:



16/3/12

Wrote up a schedule and oh boy…



I also need a storyboard by next Thursday for Susan so I will need to just do one super rough and quick, or hurry up and do the whole story analysis thing that I really want to do.

^emotional bullseye + my ‘storytelling beads’

^visual intensity graph. It gives me the illusion of control.

I’ve been also reading some amazing books by Tony White on traditional animation and animation in general. It’s got a lot of wonderful stuff on process and just animation in general. Apparently the author founded The Animaticus Foundation, and through their site I found a cool film festival called 2D or Not 2D which I would love to enter. Just a thought.


21/3/12

Finally found Animator’s Survival Kit by Richard Williams in the library, and boy, is it BRILLIANT. Unfortunately, it is in the high use collection with a maximum 2hr loan. I managed to read a couple of chapters though, and some things I took away from it was that animation does not imitate reality, but invents it. So basically you do what you want but you make it believable. Also, getting the structure down first is more important than pretty pictures at first. But I have to remember I am inventing reality, especially for this project, as when I animate I tend to get too bogged down with accuracy and physics. For my boys, I want to emphasise their character. Subtly, yes, but character comes first.

Also found Bruce Block’s The Visual Story. It goes very in-depth about everything that goes into telling a story in film. Awesome stuff, about space and lines and shapes and colours, even visual rhythm. Blew my mind how people think about all these when they make their film, but I do find that an awareness of composition to control visual intensity would be useful for my animation, so I am drawing alternative shots into my storyboard, especially the middle part.

Anyway, finishing off first storyboard. I am using Celtx to put everything together now, as it is awfully convenient. My only qualm with it is the inability to vary timing upon playback (and turn it into an animatic), but that it has playback at all is pretty cool.


26/3/12

Finally had a talk with Susan. Her only issue with my story was the end bit (surprisingly, because that was the only bit I was happy with), and suggested showing the Jack at the end. I was always bad at making changes to things, but since I really want to do good storytelling, I decided to try incorporate the idea. My friend also watched my untimed animatic, and had difficulties understanding the card game. So in the animatic I tried to make every aspect as obvious as possible so that anyone I showed it to would not have problems understanding the story just because I had bad storyboards or whatever.

I did have problems with the animatic however. I wanted to animate some of the basic movement so I did it in After Effects, which took me a while to learn (I still don’t think I’m doing it right). But I definitely timed everything wrong because the whole thing turned out to be 1.5 mins and for a story like mine, I’d give it 3 mins minimum. Except since the slower shots were either more still, or had little movements I didn’t bother making a separate storyboard panel for, it felt wrong to me to give them more time. Or maybe it was just I knew my storyboards too well. Anyway, after timing shots in a movie and some short animations in my head, I concluded I had to at least double the times I gave some of my shots. There were a lot of 4, 5 sec shots in those works whilst I think the most I gave mine was 2 seconds!

I briefly tried animating with a Cintiq today. It is, indeed, much better than a normal graphics tablet, and quite comfortable to work with. I did find the gap between pen and cursor disconcerting, but I would imagine I’d get used to it, and seriously that’s asking for a bit much. The Cintiqs need a converter to use though, and as far as I could tell, only F106 had them. F106 being pretty much full of classes all week. Also, I tried animating in Photoshop, which had improved animation capabilities since last I looked, with its timeline interface, but as far as I could tell you couldn’t adjust the timing once the frame was drawn. I was surprised they omitted such a basic feature, well, to me, coming from a background in Maya. Real time retiming is one of the main advantages I see to a digital environment. In fact, it even beats not having to scan in drawings as a pro-digital factor. I do want to be using a raster program, but I don’t know of many besides Photoshop…

I have a new schedule, as requested, with the aid of Tony White’s animation book again. It went in depth about the importance of pre-production, which I already knew, but the detail in which he carried out everything, storyboards, layouts, whatever, scared the hell out of me. As a single person production team I feel I am permitted to take shortcuts, but I still allotted a massive amount of time to those areas.






10/4/12

Woah really behind in logbook…

Well, I tried using a Cintiq for longer, courtesy of Susan, and I guess it was something I could get used to. She showed me how to retime it too, thank god.


She also gave me some animation paper to try, and I must say, it is a process I find much more enjoyable. To be fair, the dude I was animating this time was much simpler, and the action very easy, but I guess I just like manually flipping. I would need to do a lot of timing studies to be able to judge timing better, and scanning really was an evil process, but Susan was having trouble convincing CSU to be more lenient with the Cintiqs anyway, so I think pencil and paper is winning at the moment.

^animating by CANDLELIGHT!
…I kid. But I actually did do a few frames by candlelight during Earth Hour :D




I modified my animatic again, and tried hard to make it make more sense this time, but I got mostly blankness from the class when I showed it for my presentation. This is most worrying. From the feedback I got, I gathered that the reason he dies has to be more strong. In fact, I’m pretty sure most people didn’t realise he died. I don’t mind that much, but I guess I could go with the slumping over ending to help it along. Maybe. And I worked out why it sort of stopped working for me in the second half; the camera angles were all wrong (thanks to amazing storyboarding skills). Hopefully it will feel better once that is rectified.

I also need to start working on the aural elements. Basic stand in foley shouldn’t be too hard to source, but I also need to work on the shape of the music. I definitely want music, so I wanted to get a composer. They’re all suddenly mysteriously busy when I asked them a second time this week, though, so there’s a dilemma.  However, I have given some thought myself on how it could sound.

Nostalgic
Lilting
Ominous
Haunting
Minimal
Imminent
Sweet
Childish
Reflective 


I really like the atmosphere and haunting mood of the first one, and I really like the French sound and sweetness of the Amelie soundtrack. I was thinking of giving the setting an old, French/European feel, anyway. Details, details.

According to the schedule I’m meant to be done with character design by now, so I’m behind. L I will have to finish most of it today. I have got most of his design down already, but I just needed to fix his hair so that it isn’t a pain to draw, and draw some of his expressions and poses. (Technically there are two characters, but they are a part of each other anyway :P) I have done most of his profiling as well, I just need to do a little more research and drawing.

As to what needs to be done this week: concept art, style frames, script (to specify details of storyboard), fixing/redoing animatic, and apparently layout and pose tests. 

Gulp. O.O

Well, viz dev first, as it is really important and I really need to get started on it.


14/4/12

Holy cow it’s the end of the break. I’m still rather behind. I’ve fixed the animatic a bit more, finished the storyboard, added some rudimentary foley, scouted for composers, made a reference wall, tried to decide on style, tried to work on colour palettes, and started another animation test. It sounds like a lot, but the viz dev didn’t really get anywhere despite my efforts. I spent most of my time trying to get sunset lighting and failing because I suck at colour.

^style experiment. Oil pastel brush with brick texture. It looks like its snowing.

^The Wall.

^rough colour concept. I had so much trouble with this it’s not funny. In the end I eyedropped colours from a sunset photograph out of sheer frustration.

Finished (more or less) character designs. There are no colour swatches because all colour is relative! :D


Ok, asked a couple of people’s feedback on the improved animatic. Results were varied and depressing.

Impressions:
-Death is a spirit from the card
-Death is an imaginary friend
-they are girls
-he lives in a boarding school

Also:
-they don’t get the hug
-they don’t get he’s Death
-they don’t get that Death won
-they don’t get that Jacque dies

In short, they don’t get the main point of the whole thing.

Proposed remedies:
-make Jacque collapse
-remove Death from the snapped card
-change camera to sideways angle
-make everything more white and sterile
-also make window pause slightly longer


15/4/12

Implemented above changes except for the whiter one. Also lengthened a lot of pauses. Again, a mix of responses. At least I’m getting less, zomg he’s from the card!, responses. 

Impressions:
-Death is a girl (my child_laugh track sounded girly apparently >.>)
-romance (again >.>)
-Death is an illusion
-Death is a memory
-Death is an imaginary friend dreamed up from the cards Jacque usually plays
-he lives in an orphanage

Also:
-they still don’t get that he’s Death
-they still don’t get that Jacque dies

Proposed remedies:
-uh change the laugh track (minor imo)
-increase the size of Death’s scythe on the card
-make Jacque collapse more convincingly
-increase the size and height of the beds

One thing you learn, rough storyboards are no good for subtle stories where minor details are important parts of the storytelling. Sure, you can keep them simple, and they save time for more standard story sequences, but with one like mine, where people are reading it completely differently after I revamp a couple of frames, I think I actually have to redo the whole thing at this stage. Sucks, because I need to work on my colour scripting/paletting, which I am utterly failing at due to lack of ability. Ah well, story first.


Sourced a promising potential composer today. We will meet up on Wednesday where I will see what he can do. I am hopeful.